Home News Marvel Rivals Stutter Fix: Shaders Compile Time Reduced

Marvel Rivals Stutter Fix: Shaders Compile Time Reduced

Author : Michael Feb 07,2025

Many Marvel Rivals players are experiencing extended shader compilation times on launch, significantly impacting gameplay. This guide offers a solution to expedite this process.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating slow shader compilation.

Game launches, particularly online titles, often involve extended loading times. However, Marvel Rivals PC players are encountering unusually long shader compilation periods, sometimes lasting several minutes. Shaders are crucial programs managing aspects like color and lighting in 3D environments. Incorrect shader installation can lead to various issues. Even with correct installation, some players experience this delay.

A community-sourced solution effectively addresses this problem:

  1. Access Nvidia Control Panel: Locate and open your Nvidia control panel.
  2. Adjust Shader Cache Size: Navigate to the global settings and find the Shader Cache Size option.
  3. Set Lower Value: Select a value less than or equal to your VRAM. The available options are 5 GB, 10 GB, and 100 GB; choose the closest option to your VRAM capacity.

This adjustment significantly reduces shader compilation time, often to just a few seconds, and also resolves "Out of VRAM memory" errors.

While a permanent fix from NetEase Games is pending, this workaround provides an immediate solution to avoid lengthy loading screens.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.

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