ニュース 『Until Dawn』開発元、困難な環境要因でリストラ発表、待ち望まれる新ホラー作『Directive 8020』を2026年まで延期

『Until Dawn』開発元、困難な環境要因でリストラ発表、待ち望まれる新ホラー作『Directive 8020』を2026年まで延期

著者 : Elijah Apr 04,2026

Supermassive Games has once again made waves in the gaming industry with a major announcement: up to 36 employees will be laid off as part of a broader restructuring effort, and the studio has confirmed a new release window for its highly anticipated sci-fi horror title, Directive 8020, now set for the first half of 2026.

This latest round of layoffs follows a significant reduction in March 2024, when approximately 90 people were let go — a move that already saw the studio cut nearly a third of its workforce. With around 350 employees in 2023, Supermassive has now reduced its headcount by roughly 126 people over just 18 months, a staggering contraction that reflects deep challenges in the current game development landscape.

Why the Cuts?

In a statement shared across social media, Supermassive cited the need to “restructure” and become more agile amid a “challenging and rapidly changing” industry. The studio emphasized that these changes are not a reflection of creative failure, but a strategic pivot to better focus on long-term sustainability and quality.

“We remain committed to our upcoming projects and have decided to shift the release of Directive 8020 to the first half of 2026,” the statement read. “The feedback we’ve received so far has been incredible, and this extra time will allow us to deliver the best possible experience for our players.”

Directive 8020: A Long-Awaited Evolution

First teased in early 2022 and officially unveiled in a trailer at the end of The Devil in Me (2022), Directive 8020 has become one of the most anticipated entries in the Dark Pictures Anthology. The game promises a standalone sci-fi horror experience set aboard a mysterious space station, where players must survive increasingly dire threats while confronting moral choices and psychological terror.

While previous entries have leaned heavily on interconnected narratives and the eerie presence of the Curator — the franchise’s enigmatic narrator — Supermassive has confirmed that Directive 8020 will be more self-contained, with fewer direct ties to earlier games. The extended development timeline has allowed the team to refine core gameplay mechanics, including branching storylines, player-driven choices, and immersive environmental storytelling.

Still, fans remain hopeful that some elements of the larger Dark Pictures mythos — particularly the Curator — may return in a more symbolic or narrative-embedded form.

No Impact on Little Nightmares 3

Despite the turmoil, Supermassive confirmed that development on Little Nightmares 3 remains unaffected. The game, a long-awaited sequel to the critically acclaimed 2017 original, is still on track for release on October 10, 2025. This marks a key point of continuity for fans, offering a sense of stability amid the layoffs.

Industry Context: Why This Matters

Supermassive’s struggles mirror broader industry trends:

  • Rising production costs and shrinking profit margins for narrative-driven games.
  • Falling player retention and increasing pressure to deliver "blockbuster" experiences.
  • Consolidation and cautious investment, especially in mid-sized studios not backed by massive publishers.

The studio’s decision to delay Directive 8020 — a title already three years behind schedule — underscores a painful but necessary trade-off: more time for polish, at the cost of immediate output and workforce stability.

Fan Reaction

The gaming community has responded with a mix of relief, concern, and cautious optimism. Many fans appreciate the commitment to quality, with one Twitter user noting:

“I’d rather wait until 2026 for a perfect Dark Pictures game than get another rushed, messy one.”

Others, however, worry about the long-term viability of Supermassive as an independent creative force, particularly as it grapples with leadership changes, shifting priorities, and the burden of managing multiple major IPs.


Final Thoughts

Supermassive Games is clearly in a state of transition — not just in staff, but in identity. The studio is betting on quality, player trust, and a more sustainable development model. But with over a third of its team gone in less than two years, the pressure to deliver Directive 8020 flawlessly has never been higher.

As the first half of 2026 approaches, all eyes will be on Supermassive:
Will it emerge stronger, with a masterpiece that redefines narrative horror in games?
Or will the delays and cuts signal a deeper struggle to survive in an unforgiving industry?

For now, one thing is certain: the wait for Directive 8020 may be long — but for many, it’s still worth it.

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