Home News Kingdom Come: Deliverance 2 Unravels the Intricacies of Medieval Justice

Kingdom Come: Deliverance 2 Unravels the Intricacies of Medieval Justice

Author : Layla Feb 25,2025

Crime in Kingdom Come: Deliverance 2 is a significant gameplay mechanic, drastically altering how the game world interacts with you. Actions like theft, trespassing, or even assaulting a peasant can lead to severe repercussions. This guide details the intricacies of the crime and punishment system.

Crimes and Punishment rules in KCD2

Screenshot captured by The Escapist

Defining Criminal Acts:

Any action disrupting the game's order constitutes a crime. The sequel's improved AI makes NPCs more perceptive to criminal activity. Consequences range from immediate apprehension to later investigation. Crimes include:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from homes, shops, or unconscious individuals.
  • Lockpicking: Illegally accessing buildings or chests.
  • Pickpocketing: Directly stealing from people.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Harming domestic animals.
  • Trespassing: Unauthorized entry into private areas.
  • Disrupting Order: Causing disturbances in towns.

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist

Consequences of Apprehension:

Being caught, whether by guards or witnesses, triggers several potential outcomes:

  1. Paying a Fine: The simplest solution, though the cost varies greatly depending on the crime's severity.

  2. Negotiation: High Speech or Charisma skills can sometimes persuade guards to overlook minor offenses. Serious crimes are much harder to talk your way out of.

  3. Escape: A risky option, leading to a temporary "wanted" status. Changing clothes or bribing officials might help evade recognition upon returning to town.

  4. Accepting Punishment: If escape and bribery fail, you'll face the consequences.

execution area in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist

The Spectrum of Punishment:

Punishments escalate in severity:

  1. Pillory (Public Humiliation): A short sentence for minor offenses like trespassing, resulting in reputational damage.

  2. Caning (Physical Punishment): Public beating for mid-level crimes like assault or theft, impacting health and stamina.

  3. Branding (Permanent Criminal Status): A permanent mark for repeat offenders or serious crimes, affecting NPC interactions and trade opportunities.

  4. Execution (Game Over): The ultimate penalty for extreme crimes, such as multiple murders.

Reputation Management:

Reputation is crucial, impacting how NPCs treat you. Each town and faction maintains separate reputation trackers. Improving reputation requires community service, donations, and paying fines.

Evading Capture:

While the crime system is a core game element, careful planning can minimize your chances of getting caught:

  • Minimize Witnesses: Always survey your surroundings before committing a crime.
  • Disguise: Changing clothes or using disguises can help you evade identification.
  • Nighttime Operations: The cover of darkness makes you harder to spot.
  • Strategic Sales: Sell stolen goods to fences or black market dealers, away from the crime scene.

This comprehensive overview provides a solid understanding of the crime and punishment system in Kingdom Come: Deliverance 2.

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