Avex Pictures has just unveiled an exciting new mobile game inspired by the beloved series, Made in Abyss. After captivating audiences through manga, anime, and a 3D action RPG, the story is now set to embark on its first mobile adventure with Made in Abyss: A Difficult and Mysterious Journey. The announcement came with the launch of the game's official X account, which will keep fans updated as the release date approaches.
While details about the gameplay are still sparse, it's confirmed that Made in Abyss: A Difficult and Mysterious Journey will be a casual mobile title. It will be available on both Android and iOS platforms, though currently, it's slated for release only in Japan. There's no information yet on a potential global rollout, leaving international fans eagerly awaiting further news.
Dived into the Abyss Yet?
For those new to the series, Made in Abyss originated in 2012 as a manga created by Akihito Tsukushi and serialized on Web Comic Gamma. The story revolves around Riko, a young orphan from the town of Orth, which is perched on the edge of a colossal vertical chasm known as the Abyss.
The Abyss is a place of mystery, teeming with ancient technology, bizarre creatures, and an enigmatic allure that has claimed many lives. Riko is driven by her dream to follow in the footsteps of her mother, Lyza, a renowned White Whistle Cave Raider who vanished into the depths of the Abyss.
During her journey, Riko encounters Reg, a half-robot boy with no recollection of his past. Together, they embark on a perilous descent into the Abyss, fully aware that their return is not guaranteed.
The manga's popularity led to its adaptation into an anime in 2017, followed by a sequel film, Dawn of the Deep Soul, released in Japan in 2020. Additionally, in 2022, Chime Corporation brought the story to consoles and PCs with the RPG, Made in Abyss: Binary Star Falling into Darkness.
Before you go, don't miss our coverage on the exciting collaboration between Reverse: 1999 and Assassin's Creed, featuring the iconic Ezio in the game's first globally synchronized event.