Home News Hasbro SVP Teases Quick Updates on Baldur's Gate's Future

Hasbro SVP Teases Quick Updates on Baldur's Gate's Future

Author : Noah Apr 27,2025

It's been a year and a half since the release of *Baldur's Gate 3*, and fans are still deeply immersed in multiple playthroughs. However, with developer Larian Studios stepping away from the series, the future of *Baldur's Gate* now lies in the hands of Hasbro. Fortunately, it seems we won't have to wait long to hear about what's next for the franchise.

During a recent interview with IGN at the Game Developers Conference, Dan Ayoub, the Senior Vice President of Digital Games at Hasbro, shared that there is significant interest in *Baldur's Gate* following Larian's departure. "We're kind of working out our plans for the future and what we're going to be doing with that," Ayoub explained. "And actually, in pretty short order, we're going to have some stuff to talk about around that."

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While Ayoub didn't specify whether this "stuff" would involve a new *Baldur's Gate* game or perhaps a crossover similar to the *Magic: The Gathering* collaboration, he did express his desire for a *Baldur's Gate 4*. However, he noted that creating such a game would take time. "It's somewhat of an unenviable position," he admitted. "I mean, we're not in a hurry. Right? That's the thing, we're going to take a very measured approach... We've got a lot of plans, a lot of different ways to go about it. We're starting to think about, okay, yeah, we're ready to start dipping toes a little bit and talking about a few things. And I think, in really short order, like I said, again, not to over-tease that point, we're going to have some other things to talk about around that."

Ayoub also acknowledged the immense pressure to deliver a successful follow-up to *Baldur's Gate 3*, which extends to other Dungeons & Dragons-related projects. He sees this pressure as a positive challenge, pushing the creative bar higher. "I'm never one to shy down from a challenge," he stated. "And I think anything that forces us to raise our creative bar, and developers love to have a high bar to go after, and I think we've actually seen the team push some really interesting ideas that they're like, 'Okay, we need to raise our bar. We need to go bigger on this.' And things like that. So, I think that's our hope, right? We would keep raising the bar and everyone just tries to go a little higher."

In addition to discussing *Baldur's Gate*, Ayoub touched on other topics such as *Magic: The Gathering*, Hasbro's partnership with Saber Interactive, and the company's overall game strategy. Look out for our full interview next week for more insights.

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