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Helldivers 2: Armor Passive Tier List

Author : Allison Feb 18,2025

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to help you optimize your loadouts.

All Armor Passives and Their Effects

The following table lists all 14 armor passives (as of the 1.002.003 game version) and their descriptions. Remember, these passives are tied to body armor only; helmets and capes offer no additional bonuses.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding).
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction when crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction when crouching or prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds additional stim duration.
Peak Physique 100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List

This tier list (version 1.002.003) ranks passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Why?
S Engineering Kit Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, using thermites, and stunning enemies.
Med-Kit Increased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster.
Siege-Ready Significantly boosts ammo capacity and reload speed for primary weapons, making it easier to handle large enemy groups, particularly with high-ammo weapons.
A Democracy Protects Provides a substantial early-game defense boost, increasing survival against lethal attacks.
Extra Padding Offers straightforward, consistent armor rating increase for improved defense against all damage types.
Fortified Extremely useful overall, but especially effective against Automatons, improving survivability against their explosive attacks.
Servo-Assisted Particularly beneficial against Terminids; increased throwing range allows safer stratagem deployment and grenade use, while extra limb health mitigates claw attacks.
B Peak Physique Less useful as melee combat is generally avoided; the weapon handling improvement is helpful against mobile enemies, but other options often provide better solutions.
Inflammable Ideal for fire-based builds and situations with fire-based hazards (like fire tornadoes); effective against Terminids and Illuminate.
Scout Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives.
C Acclimated Provides limited value as you rarely face all four elemental damage types in a single mission.
Advanced Filtration Only useful for gas-based builds, and even then, the overall benefits are not substantial.
Electrical Conduit Primarily useful against the Illuminate, but other passives are often more effective, unless friendly fire is a major concern.
Unflinching The reduction in recoil flinching provides minimal impact on combat effectiveness.

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