Home News 19 Best Weapons In Divinity Original Sin 2

19 Best Weapons In Divinity Original Sin 2

Author : Nova Feb 19,2025

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a diverse arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, certain weapons stand out due to unique abilities, stat boosts, or exceptional damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those acquired through diplomacy, combat, or merchant purchases. Note that Larian Studios' next game is a new IP, unrelated to Divinity: Original Sin 2, leaving fans eagerly awaiting future installments.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane, the Chained Winter Dragon, southwest of Fort Joy. Sparing the dragon prevents acquisition.
  1. Morning's Light: (Act 1-2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades).
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Found in the Murky Cave, Act 3, after defeating four guardians.
  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Grants Onslaught and All In skills.
  • Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Grants All In skill.
  • Acquisition: Found in a locked chest near an overturned carriage on the Reaper's Coast.
  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" questline.
  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m poison puddle, +159% Damage, 1 Rune Slot. Grants Siphon Poison skill.
  • Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Grants Glitter Dust skill.
  • Acquisition: Purchased from Trader Non outside the Cathedral.
  1. Executor Ninyan's Axe: (Late-game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan only if killed; sparing her prevents acquisition.
  1. Chamore Doran: (Late-game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square.
  1. Harrowblade: (Late-game)

  • Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.
  1. Loic's Discipline: (Late-game)

  • Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, Summons 1m Cursed Fire.
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
  1. Voor D'Aravel: (Late-game)

  • Stats: Grants Guardian Angel skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate's Garden, Arx.
  1. The Reckoning: (Late-game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.
  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Grants Cryotherapy skill.
  • Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Grants Healing Ritual and Staff of Magus skills.
  • Acquisition: Stolen from a chest in the Arx Cathedral.
  1. Domoh Dumora: (Late-game)

  • Stats: Causes Burn, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Grants Backstabbing skill.
  • Acquisition: Found under a pet basket outside Arhu's Chambers in Arx.
  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage. Grants Swornbreaker skill. Unrepairable.
  • Acquisition: Found in Linder Kemm's Vault or crafted on the Nameless Isle.
  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage. Grants Living on the Edge and All In skills.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

This list provides a comprehensive overview, but remember that optimal weapon choice depends heavily on your playstyle and party build.

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