In the thrilling world of Roblox's *Pressure*, mastering the art of survival against various monsters is crucial to conquering every room. Each monster presents unique challenges, requiring specific strategies to ensure you clear each run flawlessly. Here’s your comprehensive guide on how to handle all the monsters in *Pressure* and emerge victorious.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies for dealing with each monster in *Pressure*. Some monsters are random encounters, others are Node monsters that appear along specific paths, and some are confined to particular areas, like the DiVine in Oxygen Gardens. Pay attention to the specific methods and cues for each monster to ensure you can hide or react in time. Be mindful of Cleithrophobia, which triggers if you hide for too long, forcing you out of hiding. Therefore, don't hide prematurely; instead, wait for the specific signs each monster gives.
Pandemonium
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When you notice flickering lights, Pandemonium might be approaching. Don't rush into a locker due to Cleithrophobia; instead, stand near one and wait for its distinctive roar. Pandemonium will instantly kill any player in its sight who isn't hidden. If it gets close to your locker, you'll be thrown into a mini-game where you must keep the cursor centered as it moves around while the monster shakes the locker. Survive this mini-game, and you'll outlast Pandemonium.
Good People
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Good People spawns in rooms with dead-end doors, one of which is a Fake Door. Entering the Fake Door results in an attack and instant death. Here's how to avoid this:
- Fake Door Cues: Approach doors closely without opening them and listen for breathing, growling, sparks, or faint scanlines on the navi-path sign. These indicate a Fake Door.
- Dark Rooms: In dark rooms, the navi-path screen for Fake Doors will stay lit, while real doors remain dark.
- HQ Message: If HQ suggests a path without revealing the incorrect one, be extra cautious of Fake Doors.
Eyefestation
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This shark-like monster appears in rooms with ocean views. Avoid looking outside the window, as eye contact will drain your HP. Simply walk out of the room without glancing out to despawn Eyefestation.
Squiddles
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Squiddles are easy to handle; just turn off your light when you see them and avoid getting too close. They appear in dark rooms or those made dark by other monsters. With your light off, safely navigate around them to survive.
Locker Void-Mass
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These slimes randomly appear in lockers. Entering a locker with one inside will cause damage and trap you. Check for purple slime before entering. If trapped, you'll continue to take damage until you die or another player frees you.
Wall Dweller
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Wall Dwellers emerge from walls when you're not looking and chase you, instantly killing you upon contact. Listen for footsteps that don't match other players. Turning around causes them to retreat. If one attacks a teammate, you can approach and attack it. Baiting them out for another player to kill is the best strategy. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk that provides a health regeneration buff when eaten. However, if a player kills a Wall Dweller, the meat chunk will be defective and won't heal.
Redeemer and Hanger
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The Redeemer is a revolver you'll find randomly. Picking it up triggers a minigame with the Hanger monster behind you. The camera turns, and you must mash the E (Interact) button to resist the Hanger's influence. Succeed, and you'll shoot the Hanger and survive. Fail, and you'll either shoot yourself or be stabbed by the Hanger, taking 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers are stunned by light, but don't shine it on them for more than 3 seconds, or they'll become enraged and chase you. They deal low damage if they reach you, so it's safer to sporadically use light to stop their movement and progress slowly. If their light turns fully blue, you've enraged them. Candlebrutes are tougher; they're only slowed by light and not stunned. Emergency lights don't affect them, and they're faster than Candlebearers. You can shine light on them for up to 5 seconds before they become enraged.
The Angler
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The Angler and its variants are common in *Pressure*. When it spawns, lights will flicker briefly, signaling you to hide in a nearby locker—the most effective way to survive. Submerging your head in water is another option. The Angler only appears in rooms with lockers. If you don't hide when the lights flicker, you'll have a few seconds before it enters your room and roars. If you're not hidden, the Angler will instantly kill anyone in the same room with line of sight.
Pinkie
Pinkie is similar to the Angler but without the flickering lights as a pre-warning. You'll hear a screeching sound as she enters the room, prompting you to hide in a locker. She'll only spawn if there's a valid hiding spot in the room.
Froger
Froger behaves like the Angler, with lights flickering and a loud screech when near. Hide in a locker as soon as you see the flicker and hear the screech. Unlike the Angler or Pinkie, Froger rebounds back through the same path after reaching the end, so be ready to hide again.
Chainsmoker
Chainsmoker, another Angler variant, signals its arrival with flickering lights and the sound of rattling chains. It breathes out green smoke before entering a room, which can force you out of a locker. The best time to hide is when your screen starts to shake upon its arrival, as the gas won't affect you in time. Chainsmoker is one of the slower monsters.
Blitz
Blitz is the fastest of the Node monsters. It appears when you're in a room with a hiding spot or have just left one. You'll hear screeching as it approaches, followed by a loud roar just before it enters the room—your cue to hide. Be cautious of Blitz's speed.
Bottomfeeder
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Bottomfeeder specifically appears in The Dredge area and attacks players in the water. Use dry surfaces to evade it and progress. If all players are out of the water, it will despawn. If caught, you'll enter a mini-game mashing Q and E or the special buttons on mobile to escape. This drains your health, but if you win, you'll kick the monster away, giving you time to reach dry land.
The DiVine
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The DiVine, tree-like monsters in Oxygen Gardens, remain passive if you avoid grass patches. Stepping on grass activates them, and they'll chase you, dealing 75 damage upon contact. You have a brief moment to get off the grass before they become hostile. Be cautious, as they can combine with other monsters, like Eyefestation—avoiding both eye contact and grass simultaneously.
That's a wrap on my guide to surviving all monsters in *Pressure* on Roblox. Remember to check out our *Pressure* codes for some free goodies to aid your journey!