Home News Nintendo Rejects AI-Generated Text in Games

Nintendo Rejects AI-Generated Text in Games

Author : Jack Jan 03,2025

任天堂拒绝在其游戏中使用生成式AI

尽管游戏行业正在探索生成式AI的潜力,但任天堂由于对其独特的开发方法以及对知识产权的担忧而保持谨慎态度。

任天堂社长表示不会在任天堂游戏中整合AI

对知识产权和版权侵犯表示担忧

任天堂拒绝在其游戏中使用生成式AI图片 (c) 任天堂任天堂社长古川俊太郎在最近与投资者的问答环节中透露,该公司目前没有计划在其游戏中加入生成式AI,主要原因是担心知识产权问题。古川在讨论AI与游戏开发之间的关系时作出了这一声明。

古川承认,AI一直以来都在游戏开发中扮演着重要角色,尤其是在控制非玩家角色(NPC)的行为方面。现在,“AI”这个术语更多地与生成式AI相关联,生成式AI可以通过模式学习来创建和再生定制和量身定制的内容,例如文本、图像、视频或其他数据。

任天堂拒绝在其游戏中使用生成式AI近年来,生成式AI在不同行业中日益突出。“在游戏行业,类似AI的技术长期以来一直被用来控制敌方角色的动作,所以即使在之前,游戏开发和AI也一直携手并进,”古川解释道。

尽管认识到生成式AI的创造潜力,但古川也指出了它带来的挑战,尤其是在知识产权方面。“使用生成式AI可以产生更多有创意的输出,但我们也意识到,知识产权方面可能会出现问题,”他说。这种担忧可能源于这样一个事实:生成式AI工具可用于侵犯现有作品和版权。

坚信任天堂独特的风格

任天堂拒绝在其游戏中使用生成式AI古川强调,任天堂的游戏开发方法是基于数十年的经验和对提供独特游戏体验的承诺。“我们拥有数十年的专业知识,可以为我们的客户创造最佳的游戏体验。”他在问答环节中说道。“虽然我们在应对技术发展方面很灵活,但我们希望继续提供独一无二的价值,而这仅仅依靠技术是无法实现的。”

任天堂拒绝在其游戏中使用生成式AI任天堂的立场与其他游戏巨头不同。今年早些时候,育碧推出了Project Neural Nexus NEO NPCs,该项目使用生成式AI来模拟游戏中与NPC的对话和互动。项目制作人Xavier Manzanares强调,生成式AI仅仅是一种工具。“我们记住的一点是,摆在我们面前的每一项新技术都不能独自创造游戏,”Manzanares说。“生成式AI是一种工具,它是一种技术。它不创造游戏,它必须与设计相结合,并且必须与一个真正想要利用这项技术来推动某些东西的团队相结合。”

同样,史克威尔艾尼克斯社长北濑佳范将生成式AI视为利用尖端技术创造新内容的商机。艺电(EA)也已经拥抱了生成式AI,首席执行官Andrew Wilson预测,超过一半的EA开发流程将受益于生成式AI的进步。

任天堂拒绝在其游戏中使用生成式AI

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