Great news for fans of Sam Fisher: Ubisoft has not forgotten about the beloved Splinter Cell series. In a recent update, the company added Steam Achievements to the 2013 release, Splinter Cell: Blacklist. This move comes as a pleasant surprise, especially since the last significant update on the Splinter Cell Remake was back in 2022, when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game.
Overnight, Ubisoft quietly rolled out an updated achievement list for the 12-year-old Splinter Cell: Blacklist on Steam. Ubisoft stated: "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!"
These achievements will be "retroactively earned for the accomplishments already completed in your game," but you'll need to launch the game at least once to sync them. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team explained.
Interestingly, Ubisoft chose not to include the additional 19 online achievements available on consoles, ensuring players can still achieve 100% completion on Steam.
The stealth-action series is poised to make a comeback with the Splinter Cell Remake, a ground-up rebuild of the original game using the advanced Snowdrop engine. While details are scarce, creative director Chris Auty shared in 2022, "20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well. But the core of the story, the core of the experience will remain as it was in the original game."
In other Ubisoft news, the company recently established a subsidiary focused on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, backed by a €1.16 billion (approximately $1.25 billion) investment from Tencent. This development follows the announcement that Assassin's Creed Shadows surpassed 3 million players. Ubisoft has faced challenges with high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' release, putting significant pressure on the game to succeed amidst the company's historically low share price.