Rumors surrounding *Marathon*’s monetization model have officially been addressed. The game will not adopt a free-to-play structure, but rather launch as a premium title. For fans eager to know more, here’s the latest update on pricing expectations and key design decisions.
Latest Updates on *Marathon* Development
*Marathon* Will Not Be Free-To-Play
The decision has been confirmed by *Marathon* Director Joe Ziegler—*Marathon* is not being developed as a free-to-play experience. During a live gameplay showcase held on April 13, developer Bungie unveiled the game’s release date and shared an exciting new gameplay trailer. While many details were revealed, the official price point remains under wraps for now.
In a follow-up discussion on the Friends Per Second podcast on April 14, Ziegler clarified the studio’s stance, stating, “We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price.”
This indicates that while players will make a one-time purchase to access the base game, Bungie intends to support *Marathon* with long-term content updates—likely through optional in-game purchases or season passes—without raising the initial buy-in cost.
Ziegler expressed confidence in the current state of the game, emphasizing the team's dedication to making it a high-quality experience. He added, “Everyone’s got their own definition of what is the right price,” hinting that final pricing discussions are still ongoing.
Fan speculation has run rampant on social media, with community members attempting to predict the final price based on various clues. However, Bungie clarified via a post on X (formerly Twitter) on April 13 that *Marathon* won’t carry a traditional full-game price tag, but will instead be positioned as a premium title. More details regarding its exact cost will be revealed later this summer.
*Marathon* Will Not Include Proximity Chat
Proximity chat has become a standard feature in many modern multiplayer titles, allowing players to hear nearby voices in real-time and increasing immersion during gameplay. However, Bungie has made the conscious decision not to include this feature in *Marathon*, citing concerns over player safety and in-game toxicity.
During a recent interview with PC Gamer, Ziegler explained the rationale behind the choice: “When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space.”
While proximity chat can enhance realism and teamwork, it also opens the door to harassment and negative interactions. Without a robust system in place to manage toxic behavior, Bungie believes it’s too risky to implement at this stage.
Ziegler reiterated that the development team is fully committed to fostering a positive and inclusive gaming environment. Although removing proximity chat may reduce some tactical communication options—especially in an extraction-based shooter like *Marathon*—it was deemed necessary until a safer solution can be developed.
“I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out,” he concluded.
Final Thoughts
With *Marathon* scheduled for release on September 23, 2025, across PlayStation 5, Xbox Series X|S, and PC, fans can look forward to a premium experience backed by long-term support from Bungie. While the absence of proximity chat and the delayed pricing reveal may raise questions, the developers remain focused on delivering a polished, enjoyable, and safe gaming environment.
Stay tuned for more updates as Bungie prepares to share additional details about *Marathon* this summer!