Sony Interactive Entertainment (SIE) CEO Hermen Hulst and Astro Bot game director Nicolas Doucet recently discussed the game's significance to PlayStation's future strategy on the PlayStation podcast. They revealed a shift towards a more family-friendly approach, mirroring Nintendo's success in the all-ages market.
Astro Bot's Crucial Role in PlayStation's Family-Friendly Expansion
Doucet, from Sony's Team Asobi, highlighted Astro Bot's ambition: to become a flagship PlayStation character appealing to all ages. The team envisioned Astro as a prominent figure alongside established PlayStation franchises, aiming to capture the "all-ages" gaming demographic. Doucet emphasized the desire to reach the broadest possible audience, including both seasoned and first-time gamers, particularly children experiencing their first video game. The primary goal, he stated, was to evoke smiles and laughter.
Doucet described Astro Bot as a "back-to-basics" title prioritizing gameplay over complex narratives. The focus was on delivering a consistently enjoyable experience, aiming for player relaxation and fun. Generating smiles and laughter was paramount.
Hulst underscored the importance of diverse genre development within PlayStation Studios, emphasizing the strategic value of the family market. He praised Team Asobi's achievement, noting Astro Bot's accessibility and high-quality gameplay comparable to the best in its genre. He highlighted Astro Bot's accessibility to players of all ages, from newcomers to seasoned veterans.
Hulst declared Astro Bot "very, very important" to PlayStation, citing its pre-installation on millions of PlayStation 5 consoles as a launchpad for future growth. He viewed it not only as a successful game but also as a symbol of PlayStation's innovation and legacy in single-player gaming.
Sony's Need for More Original IPs
The podcast also touched upon PlayStation's broader strategy. Hulst noted the expansion of PlayStation's community and the diversification of its game portfolio. He framed Astro Bot's launch as a celebration of PlayStation's strengths: joy and collaboration.
This discussion comes amidst Sony's acknowledgment of a need for more original intellectual property (IP). In a recent Financial Times interview, Sony's CEO Kenichiro Yoshida and CFO Hiroki Totoki expressed concern over the company's limited portfolio of original IPs, highlighting a weakness in creating and nurturing IP from the ground up. This was contrasted with their success in bringing existing Japanese IPs to a global audience. Financial analyst Atul Goyal linked this focus to Sony's broader ambition to become a fully integrated media company, emphasizing the crucial role of IP in this strategy.
This strategic shift is particularly relevant in light of the recent shutdown of Sony's hero shooter, Concord, which launched to poor reception and sales. The game's failure further underscores the importance of Sony's renewed focus on IP development and its expansion into the family-friendly gaming market.