Home News Star Wars Story Draws on Samurai Lore

Star Wars Story Draws on Samurai Lore

Author : Patrick Jan 09,2025

《星球大战:法外之徒》汲取武士题材的灵感,正如电影一样

《星球大战:法外之徒》的创意总监揭示了《对马之魂》和《刺客信条:奥德赛》是如何影响游戏开发的。继续阅读,了解这些影响如何塑造了《星球大战:法外之徒》的开放世界冒险。

《星球大战:法外之徒》展现星际冒险的制作过程

《对马之魂》的启迪

星球大战:法外之徒的灵感来自武士题材近年来,随着迪士尼的《曼达洛人》和今年的《阿索卡》的热播,星球大战系列强势回归,其游戏作品也紧随其后。继去年的《星球大战绝地:幸存者》之后,今年的《星球大战:法外之徒》迅速成为众多粉丝期待的作品。在GamesRadar+对创意总监朱利安·格里蒂的采访中,他透露了一个令人惊讶的事实:他创作《星球大战:法外之徒》的最大灵感来源是一款武士动作游戏——《对马之魂》。

格里蒂分享说,他对于《星球大战:法外之徒》的创意构想深受《对马之魂》的影响,因为它致力于将玩家沉浸在一个精心打造的世界中。与其他依赖重复性任务的游戏不同,《对马之魂》提供了一种纯粹而连贯的体验,故事、世界和角色与游戏玩法完美契合。这种方法与格里蒂的想法不谋而合,他希望在星球大战宇宙中复制这种沉浸式体验,让玩家充分体验在遥远星系中成为亡命之徒的幻想。

通过将《对马之魂》中的武士体验与《星球大战:法外之徒》中恶棍的旅程进行类比,格里蒂强调了创造一个无缝且引人入胜的叙事的意义。这一愿景旨在确保玩家感觉自己真正生活在星球大战宇宙中,而不仅仅是在玩一款设定在其中的游戏。

《刺客信条:奥德赛》的影响

星球大战:法外之徒的灵感来自武士题材格里蒂公开讨论了《刺客信条:奥德赛》是如何影响他的游戏的,尤其是在创造一个拥有RPG元素的广阔探索环境方面。他欣赏《刺客信条:奥德赛》的自由度和广阔的世界,这鼓励了探索和好奇心。这种欣赏转化到了《星球大战:法外之徒》中,格里蒂试图创造一个同样广阔和引人入胜的世界。

格里蒂有幸直接咨询了《刺客信条:奥德赛》团队,这对他来说非常宝贵。他经常向他们寻求有关游戏开发各个方面的建议,例如管理游戏世界的规模以及确保穿越距离合理。这种合作使他能够融入《刺客信条:奥德赛》的成功元素,同时又将其调整以适应《星球大战:法外之徒》的独特需求。

尽管他欣赏《刺客信条》,但格里蒂明确表示,他希望《星球大战:法外之徒》提供更精简和集中的体验。他并没有追求一个漫长的150小时的旅程,而是目标创建一个以叙事驱动的冒险,玩家可以切实完成。这一决定源于他希望创造一款易于上手且引人入胜的游戏,确保玩家从头到尾都能保持参与感。

打造玩家成为亡命之徒的幻想

星球大战:法外之徒的灵感来自武士题材对于《星球大战:法外之徒》背后的开发团队来说,由韩索罗所代表的恶棍原型成为了游戏的核心焦点。格里蒂解释说,在一个充满奇迹和机遇的星系中成为一个流氓的概念是团结游戏开发所有方面的指导原则。

这种对亡命之徒幻想的关注使团队能够创造一种既广阔又身临其境的体验。玩家可以参与各种活动,例如在酒吧玩萨巴克,骑着飞车穿越星球,驾驶飞船穿越太空,以及探索不同的世界。这些活动之间的无缝过渡旨在增强在星球大战宇宙中体验恶棍冒险的感觉。

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