Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it was the source of The Witcher 4's development troubles. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points to Unreal's Nanite technology as insufficient for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed difficulties adapting scenes that ran smoothly on RED Engine to Unreal Engine, resulting in significant development challenges. Vavra questions CD Projekt's decision to switch to Unreal, noting that most open-world developers utilize proprietary engines, and highlighting RED Engine's capabilities.
Vavra also points out Unreal Engine's demanding system requirements, requiring high-end PCs costing thousands of euros, potentially excluding many players.
Despite being released years ago, Kingdom Come: Deliverance maintains significant player interest. Its sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We'll also provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its medieval setting.