In a thrilling announcement for fans of microscopic adventures, Obsidian surprised attendees at the Xbox Games Showcase with the reveal of Grounded 2—a full-fledged sequel that promises to expand on everything players loved about the original.
Much like its predecessor, Grounded 2 will launch into early access, allowing the community to shape its evolution through feedback and play. But this time, the journey begins much sooner—early access kicks off next month, giving players a rapid return to the tiny, dangerous, and surprisingly deep world they once called home. I had the chance to go hands-on with a preview build at the Xbox Games Showcase in Los Angeles, and my takeaway is simple: this is Grounded, but bigger, bolder, and more refined.
While my time with the game was limited to the opening tutorial, it was immediately clear that the core identity of Grounded remains beautifully intact. The same four teens—now two years older—are once again shrunk down to insect size by the mysterious biotech corporation, Ominent. A touch of amnesia leaves them fuzzy on the details, but their survival instincts slowly return as they relearn the basics: crafting, scavenging, and staying alive in a backyard that’s now a sprawling wilderness.
You’ll still analyze every leaf, berry, and bug leg to unlock new recipes. You’ll gather mushrooms for food, collect dewdrops for hydration, and fend off hostile critters with a makeshift spear. The familiar loop of survival is alive and well—comforting for returning players and welcoming for newcomers.
That said, Grounded 2 isn’t just more of the same. Subtle but impactful quality-of-life improvements are already making a difference. One standout addition is the new Omni-tool, a multi-functional device that consolidates your tools into a single, inventory-friendly item. During my playthrough, I used it to chop through towering blades of grass—no axe required. More importantly, combat now includes a dedicated dodge button, a feature so intuitive it’s hard to believe the original game went without it. The fluidity it adds to encounters makes evading attacks feel natural and responsive.
The most exciting addition, however, is the Buggy system—essentially, rideable insects. I mounted a massive ant and rode it across the terrain with surprising ease. It’s not just for show, either. The Buggy can sprint, enter a resource-gathering mode that automatically collects nearby materials, and even fight on your behalf. I gleefully let my ant chomp through a swarm of mites while I held a glowing mushroom torch, feeling less like a survivor and more like a tiny warlord.
According to developers, the Buggy system was a key reason a sequel was necessary. The original Grounded map was simply too small to support fast-moving mounts meaningfully. To make Buggies viable, Obsidian had to think bigger—much bigger. Enter Brookhollow Park, the new setting for Grounded 2, which is approximately three times the size of the original backyard. While my preview only covered a small introductory area designed to ease players back into the world, the expanded scope sets the stage for deeper exploration and longer-term progression.
Yes, the rideable bugs are fun, but they’re just one piece of a larger narrative and world-building effort. Grounded 2 advances the story, allowing Obsidian to mature its characters, deepen the mystery of Ominent, and craft a more expansive environment. For a game so rooted in story and discovery, that progression feels not just logical, but necessary.
So, is Grounded 2 worth a full sequel? Based on what I’ve seen, absolutely. It retains the charm and challenge of the original while introducing meaningful upgrades that enhance both gameplay and immersion. More world, more story, more survival—and yes, more bug riding. Saddle up.