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If you're a fan of The Wheel of Time, you likely experienced a mix of shock and curiosity upon hearing about an upcoming video game adaptation. The news, initially reported by Variety, revealed plans for a AAA open-world RPG for both PC and consoles, inspired by Robert Jordan’s iconic 14-book series. With a reported three-year development cycle, anticipation has been met with both excitement and skepticism.
This project is being spearheaded by iwot Studios, a newly established Montreal-based developer led by industry veteran Craig Alexander. Having previously overseen franchises like The Lord of the Rings Online and Dungeons & Dragons Online during his tenure at Warner Bros. Games, Alexander brings considerable experience to the table. However, the name iwot Studios itself has sparked controversy among die-hard fans due to its decade-long association with the IP, primarily through Red Eagle Entertainment. Critics accuse the company of failing to deliver on previous promises, labeling them as "IP campers" who squandered opportunities.
A quick internet search reveals a divided fanbase, with skeptics pointing to a Reddit thread from ten years ago detailing frustrations over abandoned projects. This skepticism deepens when considering the ambitious timeline for developing a AAA RPG, especially for a studio with limited track record. As a result, many fans remain cautiously optimistic, adopting a "wait-and-see" stance.
Despite these concerns, The Wheel of Time has seen renewed popularity thanks to Amazon Prime Video’s adaptation, which recently concluded its critically acclaimed third season. While earlier seasons faced backlash for deviating from the source material, Season 3 successfully addressed these issues, drawing in new fans while winning back the original audience.
To gain deeper insights into this project, I connected with Rick Selvage, CEO of iwot Studios, and Craig Alexander, leading the game division. During our conversation, they addressed fan concerns, outlined the game’s scope, and shared their vision for meeting expectations. Their responses aim to clarify the studio’s intentions and reassure skeptics.
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