Home News Atomfall Profitable at Launch, Sequel in Discussion

Atomfall Profitable at Launch, Sequel in Discussion

Author : Joshua Sep 10,2025
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Atomfall, the British survival game developed by Rebellion, has proven to be a major success story, achieving immediate profitability upon its release on March 27, 2025, across PC, PS4, PS5, Xbox One, and Xbox Series X/S. Despite a significant portion of its 2 million players accessing the game through Xbox Game Pass—meaning they didn’t make a direct purchase—the title quickly recouped its development costs, marking it as Rebellion’s most successful launch to date in terms of player engagement.

While Rebellion has not disclosed specific sales figures, the studio attributes the game’s strong performance to its wide reach, bolstered by Game Pass availability on both Xbox and PC. This accessibility allowed a broad audience to try the game with minimal friction, driving high player numbers and fostering organic word-of-mouth promotion.

The game’s inclusion in Game Pass did not come at the expense of profitability. Jason Kingsley, Rebellion’s CEO, emphasized in a conversation with The Game Business that launching through the subscription service effectively mitigated financial risk. Microsoft’s model guarantees developers a baseline level of income, which Kingsley described as disproportionately beneficial compared to traditional sales volatility.

Furthermore, Game Pass serves as a powerful marketing engine. By placing Atomfall directly in front of millions of subscribers, the platform increased the likelihood of discovery and engagement. As Kingsley explained, players who enjoy a Game Pass title often share their experiences on social media, creating a ripple effect: “I found this game on Game Pass, I really enjoyed it, you should have a go.” This kind of peer-driven buzz not only sustains interest but also converts non-subscribers into paying customers eager to join the conversation.

Rebellion is now exploring opportunities for future entries in the Atomfall universe, including potential sequels and spin-offs, while continuing to support the current game with post-launch content and DLC expansions.

Though Microsoft keeps the financial details of its Game Pass agreements confidential, the program’s influence on player acquisition and long-term revenue potential is clear. With the service last reported at 34 million subscribers as of February 2024, inclusion in Game Pass offers developers a powerful avenue for visibility and sustainable success.

"Atomfall is a gripping survival-action adventure that takes some of the best elements of Fallout and Elden Ring, and synthesises them into its own fresh mutation," IGN noted in its review, highlighting the game’s critical and commercial resonance.

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