Home News Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

Author : Joseph May 20,2025

Capcom is diligently enhancing the performance of *Monster Hunter Wilds* ahead of its highly anticipated launch, with a special focus on optimizing the game for PC users. By potentially lowering the GPU requirements, Capcom aims to make the game more accessible to a broader audience. Dive into the details of Capcom's strategy for this upcoming title.

Capcom's Efforts to Optimize Monster Hunter Wilds

On January 19, 2025, Monster Hunter Germany shared insights via their official German Twitter (X) account about the ongoing efforts to refine *Monster Hunter Wilds*. A video was released showcasing a hunter in action against Quematrice, a rooster-inspired brute wyvern, highlighting the game's updated Prioritize Framerate mode on the PS5. This mode enhances frame rates at the expense of some graphical details, a testament to Capcom's commitment to improving gameplay fluidity.

The same dedication is being applied to the PC version, with Capcom actively working to lower the recommended GPU requirements. The current minimum GPU specifications are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. If successful, this optimization could allow *Monster Hunter Wilds* to run smoothly on lower or mid-tier GPUs, significantly broadening the game's reach.

Additionally, Capcom is set to release a free benchmarking tool. This tool will help players determine the optimal settings for their systems or check if their PC is up to the task of running *Monster Hunter Wilds*. This move could alleviate concerns about needing to upgrade hardware, especially if the GPU requirements are indeed lowered.

For more detailed information on *Monster Hunter Wilds*, don't miss out on our comprehensive article.

Challenges from the First Monster Hunter Wilds Open Beta

The first open beta test for *Monster Hunter Wilds*, conducted between October and November 2024, revealed significant performance issues. Players on Steam reported encountering low-poly NPCs and monsters, which detracted from the game's visual appeal, drawing unfavorable comparisons to the graphics of the PS1 era. Additionally, complaints about frame rate drops and other performance hiccups surfaced, despite many using high-end PCs.

In response to the beta feedback, Capcom acknowledged the problems on November 1, 2024, particularly the afterimage noise issue in certain environments when Frame Generation was enabled. They assured players that these issues would be resolved in the full game, which is already showing improvement over the beta version.

Looking forward, Capcom has scheduled a second Open Beta Test for *Monster Hunter Wilds*, set to run from February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature encounters with the Bird Wyvern Gypceros and another yet-to-be-revealed monster. While it remains unclear if the recent performance enhancements will be included in this final beta, players are eager to experience the "improved state" of the game promised by Capcom.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

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