Microsoft's multiplatform strategy is clearly paying dividends, as evidenced by its successful launches on PlayStation 5 alongside Xbox Series X and S and PC. Sony's own PlayStation blog post for April 2025 highlights the top-selling games on the PlayStation Store, showcasing Microsoft's dominance in the U.S., Canada, and Europe.
In the U.S. and Canada, Microsoft's titles claimed the top three spots on the PS5 non-free-to-play download chart: The Elder Scrolls IV: Oblivion Remastered, Minecraft, and Forza Horizon 5. Similarly, in Europe, Forza Horizon 5 led the pack, followed by The Elder Scrolls IV: Oblivion Remastered and Minecraft.
*Clair Obscur: Expedition 33*, backed by Microsoft for a day-one Game Pass launch and featured in Xbox showcases, also performed well on both charts. Additionally, *Call of Duty: Black Ops 6* from Microsoft-owned Activision and *Indiana Jones and the Great Circle* from Microsoft-owned Bethesda made strong showings.This trend underscores a simple truth: quality games from any publisher, including Microsoft, can dominate sales charts. It's no surprise to see these titles succeed on PlayStation, especially given the anticipation surrounding Forza Horizon 5's April launch on PS5. The Elder Scrolls IV: Oblivion Remastered caters to fans of Bethesda's immersive worlds across platforms, while Minecraft's enduring popularity has been further boosted by the viral success of its movie.
Microsoft's multiplatform approach is becoming the new standard, with the recent announcement of *Gears of War: Reloaded* set to release on PC, Xbox, and PlayStation in August. The potential for *Halo*, once an Xbox exclusive, to follow suit seems increasingly likely.Last year, Microsoft's gaming chief Phil Spencer emphasized that there are no "red lines" preventing their first-party titles, including Halo, from going multiplatform. In an interview with Bloomberg, Spencer stated, "I do not see sort of red lines in our portfolio that say 'thou must not,'" indicating that all Xbox games are candidates for multiplatform releases. This strategy is driven in part by the need to increase revenue, especially following the $69 billion acquisition of Activision Blizzard.
Spencer highlighted the business aspect, saying, "We run a business. It's definitely true inside of Microsoft the bar is high for us in terms of the delivery we have to give back to the company. Because we get a level of support from the company that's just amazing and what we're able to go do. So I look at this, how can we make our games as strong as possible? Our platform continues to grow, on console, on PC, and on cloud. It's just going to be a strategy that works for us."
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Former Xbox executive Peter Moore told IGN that the idea of bringing Halo to PlayStation has likely been discussed at Microsoft. He noted, "Look, if Microsoft says, wait, we're doing $250 million on our own platforms, but if we then took Halo as, let's call it a third-party, we could do a billion… You got to think long and hard about that, right?" Moore acknowledged the significance of Halo as a piece of intellectual property, stating, "It's bigger than just a game. And how do you leverage that? Those are the conversations that always happen with, how do you leverage it in everything that we would do? It's had its ups and downs, but look, Xbox wouldn't be what Xbox is without Halo. But yeah, I'm sure those conversations are happening. Whether they come to fruition, who knows? But they're definitely happening, I'm sure."
Microsoft faces potential backlash from hardcore Xbox fans who feel that the console's value is being diminished by the lack of exclusives and Microsoft's marketing strategy. However, Moore emphasized that business decisions must consider the future of gaming, saying, "The question would be, ultimately, is that reaction enough not to make a fundamental business decision for the future of not only Microsoft's business, but gaming in itself? Those hardcore are getting smaller in size and older in age. You've got to cater to the generations that are coming through, because they're going to drive the business over the next 10, 20 years."