The studio is currently on the hunt for top talent, with job postings specifically targeting senior combat system designers. These roles are geared towards individuals with expertise in Unreal Engine 5 and a knack for designing boss fights, signaling a major focus on enhancing the combat system for their upcoming project. This could be an extension of the Hellblade series or an entirely new venture.
The primary objective of these enhancements is to revolutionize the combat dynamics, making encounters more diverse, intricate, and responsive to the game environment. Historically, the Hellblade series has showcased impressive combat choreography, but the battles have often been somewhat linear and repetitive. The new system is designed to break this mold by introducing more sophisticated interactions with adversaries, ensuring that each fight feels distinct and engaging. The studio appears to be inspired by systems like that in Dark Messiah of Might and Magic, where battles were uniquely shaped by the environment, available objects, location specifics, weaponry, and the protagonist's abilities. This approach promises to elevate the gameplay experience to new heights.